A consortium of European computer scientists are working on a project called NEW TIES -- New and Emergent World models Through Individual, Evolutionary and Social learning. Its goal is nothing less than to evolve an entirely new culture through the use of computer "agents" cooperating, competing and reproducing with each other in a vast simulated environment. My question is, have they thought through the implications?
The NEW TIES project appears on the surface to be a slightly less-colorful but more sophisticated version of The Sims (even though, as it turns out, the underlying display engine is actually from the first-person-shooter game Counter Strike). Like The Sims, the various simulated people will have needs (such as food and sex) and capabilities (such as tool use and communication); the difference, however, is that the NEW TIES agents have the ability to learn, and to pass on their learning to subsequent generations.
New Scientist sums the project up nicely:
Each agent will be capable of various simple tasks, like moving around and building simple structures, but will also have the ability to communicate and cooperate with its cohabitants. Though simple interaction, the researchers hope to watch these characters create their very own society from scratch.
Every character in the simulated world will need to eat to survive, and will be able to learn from their environment through trial and error - learning, for example, how to cultivate edible plants with water and sunlight. In addition, characters will be able to reproduce by mating with members the opposite sex and their offspring will inherited a random collection of their parents "genetic" traits.
Ultimately, the NEW TIES project hopes to see the evolution of an entirely new culture, with its own language and rituals. While certainly ambitious, such goals are not outside the realm of possibility. Emergent behavior can have startlingly sophisticated results, and the various groups participating in the project have abundant experience in the creation of computer agents able to evolve new functions to meet (admittedly more limited) goals. They argue that it's only the development of fast distributed processing that allows this project to happen; over 50 computers are involved in the simulation. The NEW TIES software is open source, and can be downloaded from SourceForge.
It is most likely that what will result from this project will be valuable largely in the sense of seeing how difficult such an endeavor truly is, and that none of the goals of emergent culture and language will be met. At best, what might emerge are sets of behavior that superficially appear novel and "cultural," but upon examination have clear algorithmic roots.
But what happens if they succeed, and a simulated society emerges? At what point does it become unethical to turn the simulation environment off?
Is it when they develop emergent behaviors not programmed in to solve resource problems?
Is it when they develop their own language for "horizontal" transmission of novel behaviors (i.e., not passed down "genetically" from parent to child)?
Is it when they demonstrate "ritualized" behavior, which has no obvious function but is adopted by the agents as part of their "social" interactions?
To be clear, this is not to argue that this project has the potential to evolve independent machine intelligence or anything like that. The NEW TIES sims are highly unlikely to pass a Turing Test. But what could emerge if the project meets its goals is nonetheless something very new -- non-biological entities that meet the definition of life, entities that are not intelligent in any conventional sense yet have invented their own methods of symbolic communication and meaning.
Would turning the simulation off be akin to flushing an Ant Farm down the drain -- harsh, but of little ethical consequence in most moral systems? Or would it be a new form of genocide? If the latter, is it mitigated by the existence of backup files? Or is it entirely unlike death, and more akin to sleep (presuming the simulation would pick right up where it left off once restarted)?
Whether you think these questions are silly or serious, they are issues that our civilization will confront soon. Even if NEW TIES fails to reach its goals, it is quite possible that a subsequent project (with better learning algorithms and more powerful systems) will succeed. Or perhaps a version of the Aibo a generation or two down the road will have sufficient learning capability as to demonstrate entirely novel, self-directed behavior. At what point do we have an ethical responsibility to non-biological creations?
I know that some of you will say, "never, they're just machines." But that position will become increasingly tenuous as biomimetic principles further infiltrate engineering and design. If the Aibo version 2010 behaves like a puppy, including learning to fetch, trying to avoid pain, and responding to the sound and image of its human companion, of what relevance is its material composition? If it matters that we made it, how does that position change when fabrication technology becomes sufficient to produce a new one at the touch of a button? How about if the new one's behavior is based on a template combined from two (or more) existing Aibo 2010s? Or if it can learn from watching the behavior of its "parent?"
These are familiar questions to readers of science fiction, who will undoubtedly be able to offer up much more compelling and troubling scenarios. But this is another element from science fiction likely to show up in reality far sooner than anyone might have supposed. If the NEW TIES project succeeds, we will confront the ethics of shutting down a new and evolving society (that happens to live on a network of computers) within the next couple of years.
I don't have an easy answer for this. By even raising the question, I'm probably biased towards treating a successful NEW TIES society in a manner similar to how we'd like to treat higher primates, and doing everything in our power to avoid their loss. But I recognize that this is not the only "good" answer, and further that I'm not sure where the boundary between "it's just a machine" and "it's non-biological life" lies.
Perhaps I'm just projecting. A small number of philosophers argue that, if you accept the premise that a sufficiently advanced human society will inevitably run incredibly sophisticated simulations of history and societal evolution, with functionally independent computer agents interacting, learning and evolving, then it is infinitely more likely that we -- you and I and everything around us -- are actually living in one of those simulations instead of being the first "real" human society. After all, for those on the inside of the sim, there would be no way to tell.
With that in mind, developing broad cultural values that simulated societies of a certain level of sophistication should be treated as the functional equivalent of biological life, and not simply shut down when the experiment's over, would be very much in our own best interests.









