Once we go to Mars, we'll probably stay. Setting up a permanent scientific station, as we've done in Antarctica, might not cost much more than a short visit, since getting there is arguably the biggest expense. An outpost would surely give us enormous scientific benefits, and would point us towards the day that human civilization isn't limited to a single, fragile world. But just how hard would it be to get a Mars habitat up and running -- and keep it alive?
One way to find out is Scott Davis' Mars Simulation Project, an effort to simulate management of human settlements on Mars, from tiny outposts to sprawling communities. Begun in 1998 and still under active development (the most recent version, 2.78, came out in late October of this year), the Mars Simulation Project is a dynamic and complex application, with a wealth of details including statistics on the health and condition of every single colonist -- sort of The Sims Go To Mars -- and myriad station components, exploration tools, and even disasters. The graphics aren't very pretty, more spreadsheet than 3D game, but it's hard to imagine a richer simulation.
Built in Java, the Mars Simulation Project runs on nearly every operating system, and the configuration files are easy to modify. Best of all: it's open source, so if you want to add your own ideas to the model, you can. We may mourn the loss of the Maxis SimMars game and NASA's "Mars: The Journey Begins," but the Mars Simulation Project looks to be a more than worthy alternative.








