We've discussed virtual worlds as business tools before, but sometimes truth is stranger than futurism
It would not be the first time the suggestion has been made that games programmers hold at least one key to the future for business systems development. But IBM's latest research project - a "secret island" within the confines of Linden Labs' Second Life massively multi-player games environment - brings that possibility a whole lot closer.
The basic premise is to exploit the multi-player and graphics capabilities at which games programmers now generally excel to create an on-screen virtual analogue of a business.
Even Big Blue's catching on to future-making tools
(Thanks, Charlie)









