This week, I celebrated the one-year anniversary of my traumatic brain injury. I might not have made it without the game I invented to help cure it.
Here's a 5-minute Ignite talk that I gave explaining the game, SuperBetter. It's probably the most heartfelt, personal, passionate talk I've ever given. I hope you enjoy it-- I also probably had more fun giving it than any other talk I can remember.
AND: If you like the idea of SuperBetter, there will be a Kickstarter Project up in the next few weeks to fund printing of the SuperBetter game guide (a small book) and the SuperBetter online orientation (which will have motion graphic videos for learning all of the different missions and quests). If you want to help make SuperBetter accessible and free for all, please follow me on Twitter (I'm @avantgame) for the Kickstarter announcement. (And for the complete rules for how to play, and the full story of the game's design, read: SuperBetter, or How to Turn Recovery into a Multiplayer Adventure Game.)
(I'm thrilled to be posting the talk online thanks to O'Reilly TV and Brady Forrest who organized the Ignite Session at FOO Camp this year.)
This post originally appeared on Jane's blog Avant Game.