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Janet Galore
Janet Galore
Janet was born and raised in Seattle, where she developed a love of technology, grey skies, and salt water creatures. She received a BS degree in pure mathematics from the University of Washington, and continued there with three years of graduate studies in pure and applied mathematics. Her early career was spent in a variety of roles at non-profits and startups, including promotional director at Center on Contemporary Art in Seattle; art director for virtual reality magazine Pix-elation; executive producer at Zombie VR Studios where she designed and produced real-time 3D games for PC and Sony PlayStation; and VP of content at creative media studio Honkworm International. Since 2006, she’s worked for Craig Mundie, Microsoft's chief research and strategy officer, developing prototypes, vision demos, and presentations to tell credible stories about the future of computing and the impact of technology on society. Janet has co-curated three art exhibitions and continues to create her own artwork. She has served on the board of directors at the Center on Contemporary Art, and is on the advisory board for the Digital Media Arts program at Bellevue Community College. She has contributed to a handful of books on technology, and wrote Flash MX Design for TV and Video for Wiley Publishing.

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